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Xiaorui Ma
Environment & Hard Surface Artist at SIXFOOT
Evangelion Unit-02 Beta Equipped with Booster
Unreal Engine 5 Project
The Booster project was an long-term project dedicated to do a deep drive in Unreal Engine5, instead of utilizing offline rendering, this project focus more on Real-time Rendering.
The project is modeled in Blender, baked in marmoset toolbar3, textured in substance 3d painter.
Project Highlight:
1. UDIM texture usage in UE5.
2. OCIO Color management cross software utilizing Agx.
3.Streaming optimization in UE5.
BREAKDOWN
Flow modeling technique for the assets using Blender.
Utilize mid-poly modeling technique, combined with chamfer to achieve the in-game mesh.
UDIM texture technique
OCIO Color management process. (Agx)
Real-time rendering in UE5
UDIM process in Substance painter.
Screenshots directly from UE5
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