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Kill Bill Environment Art

 

The Kill Bill Environment Art project is created using procedural methods in Unreal Engine4, instead of utilizing offline rendering, this project focus more on Real-time Rendering.

The project is modeled in 3ds max, baked in marmoset toolbar3, textured in substance 3d painter.

Project Highlight: 

1. Modular environment creation.

2. Lighting optimization in UE5.

3. Procedural texture creation in Substance designer.

 
 

BREAKDOWN

Modular environment assets creation.

Procedural texture creation.

Lightmap creation.

Shader creation in UE4.

Real-time rendering in UE4.

Screenshots directly from UE4.

© 2024Xiaorui Ma

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