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Xiaorui Ma
Environment & Hard Surface Artist at SIXFOOT
Modern Combat
The Kill Bill Environment Art project is created using procedural methods in Unreal Engine4, instead of utilizing offline rendering, this project focus more on Real-time Rendering.
The project is modeled in 3ds max, baked in marmoset toolbar3, textured in substance 3d painter.
Project Highlight:
1. Modular environment creation.
2. Lighting optimization in UE5.
3. Procedural texture creation in Substance designer.
BREAKDOWN
Modular environment assets creation.
Procedural texture creation.
Lightmap creation.
Shader creation in UE4.
Real-time rendering in UE4.
Screenshots directly from UE4.
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